What’s the buzz?

Jobs was right, but he was right for the wrong reasons.
Flash Player Mobile, a Post Mortem.
Grant Skinner

Now Don’t Get Cocky “Web Standards” Dudes, HTML5 Still Has A Looooooooong Way To Go.
8bitrocket.com

What the end of Flash means for Adobe?

Adobe Drops Mobile Browser Flash Support : Are You Ready To Stop Thinking We Are Crazy And Learn About The HTML5 Canvas ?
8bitrocket.com

We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences. We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders. And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.

Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5

@yfain:
The Rumors of Flash Player’s Death are Greatly Exaggerated

Michael Mace Lessons From the Failure of Flash: Greed Kills

Why should you want to know?
Don’t you mind about the future?
Don’t you try to think ahead?
Save tomorrow for tomorrow;
Think about today instead.

Mac Apps: FlareFighter – Pause Flash plugin

FlareFighter App

FlareFighter App

FlareFighter is the easiest way to pause your Flash plug-in when you’re not using it! Save your battery by only allowing Flash to run when you need it. Continue reading »

AIR Captive Runtime, Flash Player multi-threading and more

These are some important news for Flex/AIR developers:

AIR Captive Runtime means that your application will not depend any longer on the availability of the AIR runtime on the platform you’re deploying to. The runtime becomes a part of your application. This started as a workaround to the strict policies for the deployment on iOS devices, but now it works the same on other platforms too. This will increase the size of your application by 6-8MB. Continue reading »

Ginormous HTML5 Game Engine

Ginormous, and HTML5, cloud-based game engine was announced by the Republic Of Fun. Continue reading »

Adobe MAX Keynote Announcements – Day 2

Adobe MAX Keynote Announcements – Day 2. This day was about Flash and HTML5… Or may be Flash vs HTML5? Adobe Flash Player 11, Adobe AIR® 3. Too late. Stage3D APIs. Starling framework. Hardware accelerated GPU-spowered performance. Only for browser games niche. With hard competition with Unity3D. Stage 3D for mobile versions of Flash Player & AIR will be enabled in a future release.

Adobe Carousel is written in Lua. Goes to show you how much the Photoshop team believes in Flash/AIR. Don’t eat your own dog food #fail @carlosicaza

Prerelease of Proscenium

Proscenium is a codename of a new ActionScript 3 framework. It’s built on top of the Stage3D APIs. And now it’s available on Adobe Labs. Flash Player Developer Center Tutorial “Working with the Proscenium framework”.

Adobe MAX 2011: Day One

Breaking news: Nitobi, makers of PhoneGap and font-subscription service TypeKit were adquired by Adobe.

Adobe Creative Cloud is the next big thing. With Creative Cloud users get 20 gigabytes of storage, as well as the ability to synchronize files created with Creative Suite and the mobile version of Touch Apps. TypeKit will integrated as a part of the Creative Cloud. This will allow its users to license any font from TypeKit library and use it in their projects. Is this the end of cheap web fonts? Continue reading »

Adobe CS 5.5 Digital Publishing.

Adobe appears poised to rush to market a new bundle of Creative Suite applications ahead of CS6 that it hopes will solidify its Flash and Air technology as an alternative platform for developers looking to capitalize on the booming market for iOS and Android-based cell phone and tablet applications
via AppleInsider

Apple vs Abobe: Defence or Attack?

Apple has changed its rules on how applications can be produced. There are 21,000 words in the iPhone Developer Program License Agreement. 83 words are for Adobe and everyone who intend to buy Flash CS5 (codenamed Viper) on next two weeks with a dream of easy way of building applications for the iPhone OS.
Continue reading »

HTML5 Online Drawing application

2view
HTML5 online drawing application based on HTML and JavaScript (no-flash, no IE6/7/8 ): Sketchpad.
Yes, this is a little amazing… But it looks like suicide. Seven thousand lines of that sophisticated code are available for copy and paste. HTML5 world will be world of clones.